s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
Get s&box
Sign in with Steam
Api
Classes
GraphDebug
chevron_left
Classes
class
GraphDebug
Methods
functions
GetIdName
functions
IsNodeActive
functions
TryGetBlend
functions
TryGetBlendSpace2DParameter
functions
TryGetFloatChannel
functions
TryGetIkWeight
functions
TryGetLayerWeight
functions
TryGetNode
functions
TryGetReferencedGraphStatus
functions
TryGetSelectedOption
functions
TryGetStateMachine
functions
TryGetSyncEvent
functions
TryGetTransitionProgress
functions
TryGetValue
GraphDebug
Live graph inspection. Node indices refer to the currently compiled graph; invalid indices return false.
class
Sandbox.Animation
.
sealed
Sandbox.Engine
functions
Methods
14
GetIdName
(
id
)
string
IsNodeActive
(
nodeIndex
)
bool
TryGetBlend
(
nodeIndex
,
state
)
bool
TryGetBlendSpace2DParameter
(
nodeIndex
,
parameter
)
bool
TryGetFloatChannel
(
set
,
channel
,
value
)
bool
Read a named float channel from the graph's evaluated output pose.
TryGetIkWeight
(
nodeIndex
,
weight
)
bool
TryGetLayerWeight
(
nodeIndex
,
layerIndex
,
weight
)
bool
TryGetNode
(
nodeIndex
,
info
)
bool
TryGetReferencedGraphStatus
(
nodeIndex
,
hasInstance
)
bool
TryGetSelectedOption
(
nodeIndex
,
optionIndex
)
bool
TryGetStateMachine
(
nodeIndex
,
state
)
bool
TryGetSyncEvent
(
nodeIndex
,
eventIndex
,
syncEvent
)
bool
TryGetTransitionProgress
(
nodeIndex
,
progress
)
bool
TryGetValue
(
nodeIndex
,
value
)
bool
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.