ShotClaim
(Sequence, Damage, Force, Pellets)
An owning client's report of one trigger pull - every pellet that hit something, and the
damage and force the weapon says each pellet carries. Everything in it is client-reported.
On claimed hits Sandbox.DamageInfo.Hitbox is null - hitgroups arrive as tags on each
pellet (e.g. "head") instead, resolved on the client.