s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
functions
CitizenAnimationHelper
Properties
data_object
AimAngle
data_object
AimBodyWeight
data_object
AimEyesWeight
data_object
AimHeadWeight
data_object
BodyWeight
data_object
DuckLevel
data_object
EyeSource
data_object
EyesWeight
data_object
EyeWorldTransform
remove_circle
FootShuffle
data_object
Handedness
data_object
HeadWeight
data_object
Height
data_object
HoldType
data_object
IkLeftFoot
data_object
IkLeftHand
data_object
IkRightFoot
data_object
IkRightHand
data_object
IsClimbing
data_object
IsGrounded
data_object
IsNoclipping
data_object
IsSitting
data_object
IsSwimming
data_object
IsWeaponLowered
data_object
LookAt
data_object
LookAtEnabled
data_object
MoveRotationSpeed
data_object
MoveStyle
data_object
Sitting
data_object
SittingOffsetHeight
data_object
SittingPose
data_object
SpecialMove
data_object
Target
data_object
VoiceLevel
Methods
functions
ProceduralHitReaction
functions
TriggerDeploy
functions
TriggerJump
functions
WithLook
functions
WithVelocity
functions
WithWishVelocity
menu
Api
Components
CitizenAnimationHelper
LookAtEnabled
bool
LookAtEnabled
{
get
;
set
;
}
Summary
Are we looking at something? Useful for stuff like cutscenes, where you want an NPC to stare at you.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.