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Constructors

functionsCitizenAnimationHelper

Properties

data_objectAimAngle
data_objectAimBodyWeight
data_objectAimEyesWeight
data_objectAimHeadWeight
data_objectBodyWeight
data_objectDuckLevel
data_objectEyeSource
data_objectEyesWeight
data_objectEyeWorldTransform
remove_circleFootShuffle
data_objectHandedness
data_objectHeadWeight
data_objectHeight
data_objectHoldType
data_objectIkLeftFoot
data_objectIkLeftHand
data_objectIkRightFoot
data_objectIkRightHand
data_objectIsClimbing
data_objectIsGrounded
data_objectIsNoclipping
data_objectIsSitting
data_objectIsSwimming
data_objectIsWeaponLowered
data_objectLookAt
data_objectLookAtEnabled
data_objectMoveRotationSpeed
data_objectMoveStyle
data_objectSitting
data_objectSittingOffsetHeight
data_objectSittingPose
data_objectSpecialMove
data_objectTarget
data_objectVoiceLevel

Methods

functionsProceduralHitReaction
functionsTriggerDeploy
functionsTriggerJump
functionsWithLook
functionsWithVelocity
functionsWithWishVelocity
menu
Api
Components
CitizenAnimationHelper
MoveStyle

MoveStyles MoveStyle { get; set; }

Summary

We can force the model to walk or run, or let it decide based on the speed.
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