s&
family_star
About
newspaper
Blog
published_with_changes
Changes
games
Games
business_center
Workshop
sprint
Dashboard
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
functions
CitizenAnimationHelper
Properties
data_object
AimAngle
data_object
AimBodyWeight
data_object
AimEyesWeight
data_object
AimHeadWeight
data_object
BodyWeight
data_object
DuckLevel
data_object
EyeSource
data_object
EyesWeight
data_object
EyeWorldTransform
remove_circle
FootShuffle
data_object
Handedness
data_object
HeadWeight
data_object
Height
data_object
HoldType
data_object
IkLeftFoot
data_object
IkLeftHand
data_object
IkRightFoot
data_object
IkRightHand
data_object
IsClimbing
data_object
IsGrounded
data_object
IsNoclipping
data_object
IsSitting
data_object
IsSwimming
data_object
IsWeaponLowered
data_object
LookAt
data_object
LookAtEnabled
data_object
MoveRotationSpeed
data_object
MoveStyle
data_object
Sitting
data_object
SittingOffsetHeight
data_object
SittingPose
data_object
SpecialMove
data_object
Target
data_object
VoiceLevel
Methods
functions
ProceduralHitReaction
functions
TriggerDeploy
functions
TriggerJump
functions
WithLook
functions
WithVelocity
functions
WithWishVelocity
menu
Api
Components
CitizenAnimationHelper
VoiceLevel
float
VoiceLevel
{
get
;
set
;
}
Summary
How loud are we talking?
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.