s&
newspaperBlog
published_with_changesChanges
mapRoadmap
gamesGames
sports_esportsDiscover Games
sprintGame Charts
delivery_truck_speedMap Charts
business_centerWorkshop
sports_esportsGames
landscapeMaps
chairModels
textureMaterials
apparelClothing
constructionMore..
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Static Properties

data_objectActiveScene
data_objectAppId
data_objectCheatsEnabled
data_objectCookies
data_objectIdent
data_objectInGame
data_objectIsClosing
data_objectIsEditor
data_objectIsMainMenuVisible
data_objectIsPaused
data_objectIsPlaying
data_objectIsRecordingVideo
data_objectIsRunningInVR
data_objectIsRunningOnHandheld
data_objectLanguage
data_objectPhysicsTrace
data_objectRandom
data_objectSceneTrace
data_objectSteamId
data_objectTypeLibrary

Static Methods

functionsChangeScene
functionsClose
functionsCreateWebSurface
functionsDisconnect
functionsLoad
functionsSetRandomSeed
functionsTakeHighResScreenshot
functionsTakeScreenshot
menu
Api
Globals
Game
Random

System.Random Random { get; set; }

Summary

A shared random that is automatically seeded on tick
arrow_back_ios1arrow_forward_ios
trophy 1417
Aug 2022 7 posts
Pundyly 8 months ago
#1
what
8
trophy 40
Jul 2024 1 post
Valjua 28 days ago
#2
If anyone else was looking up how to make a random number generator and landed here, you can do Game.Random.Next(minvalue , maxvalue) 
4 2
arrow_back_ios1arrow_forward_ios
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter