nice game
The Game class exposes static properties and methods to query and control the running game, such as checking if the game is running, getting your steamid, taking screenshots, and managing game sessions.
// Check if the game is running in the editor if (Game.IsEditor) { // Perform editor-specific logic }
// Take a screenshot Game.TakeScreenshot();
ActiveScene | The current scene that is being played. |
AppId | Steam AppId of S&box. |
CheatsEnabled | This has to be in Game.dll so the codegen will get generated for it |
Cookies | Allows access to the cookies for the current game. The cookies are used to store persistent data across game sessions, such as user preferences or session data. Internally the cookies are encoded to JSON and stored in a file on disk. |
Ident | Returns the current game's ident - ie facepunch.sandbox |
InGame | Return true if we're in a game (ie, not in the main menu) |
IsClosing | Set to true when the game is closing |
IsEditor | Returns true if the game is running with the editor enabled |
IsMainMenuVisible | Returns true if the main menu is visible. Note that this will work serverside too but will only return the state of the host. |
IsPaused | Indicates whether the game is currently paused. |
IsPlaying | Indicates whether the game is currently running and actively playing a scene. |
IsRecordingVideo | True if we're currently recording a video (using the video command, or F6) |
IsRunningInVR | Return true if we're running in VR |
IsRunningOnHandheld | Return true if we're running on a handheld device (the deck). Will always be false serverside. |
Language | Lets you get translated phrases from the localization system |
PhysicsTrace | Trace against the physics in the current scene |
Random | A shared random that is automatically seeded on tick |
SceneTrace | Trace against the physics and hitboxes in the current scene |
SteamId | Your SteamId |
TypeLibrary | Provides access to the global Sandbox.Internal.TypeLibrary for the current game context. <para> The <c>TypeLibrary</c> is a runtime reflection system that describes types, their members, and relationships in the game and engine assemblies. It allows you to find and create types by name and id. It's basically a sandboxed version of the .net reflection system. </para> |
ChangeScene | Change the active scene and optionally bring all connected clients to the new scene (broadcast the scene change.) If we're in a networking session, then only the host can change the scene. |
Close | Close the current game. |
CreateWebSurface | Create a limited web surface |
Disconnect | Disconnect from the current game session |
Load | Load a game. You can configure the new game with LaunchArguments before calling this. |
SetRandomSeed | Set the seed for Game.Random |
TakeScreenshot | Capture a screenshot. Saves it in Steam. |