Summary

Something in the scene that is being controlled by an MovieMaker.ITrack. This could be a GameObject or Component reference, or a property contained within another MovieMaker.ITrackTarget.

These targets are created using MovieMaker.TrackBinder.Get.

If MovieMaker.ITrackTarget.IsBound is true, this target is connected to a live instance of something in the scene, so accessing it will affect that connected instance.

Properties

IsActive If true, the target is bound and active in the scene hierarchy.
IsBound If true, this target is connected to a real object in the scene, so can be accessed.
Name Name of this target, for debugging and editing.
Parent Component / game object / property that contains this target, if from a nested track.
TargetType Value type of this target.
Value If bound, the current value of this target in the scene.
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