Something in the scene that is being controlled by an MovieMaker.ITrack. This could be a GameObject or Component reference, or a property contained within another MovieMaker.ITrackTarget.
These targets are created using MovieMaker.TrackBinder.Get.
If MovieMaker.ITrackTarget.IsBound is true, this target is connected to a live instance of something in the scene, so accessing it will affect that connected instance.
IsActive | If true, the target is bound and active in the scene hierarchy. |
IsBound | If true, this target is connected to a real object in the scene, so can be accessed. |
Name | Name of this target, for debugging and editing. |
Parent | Component / game object / property that contains this target, if from a nested track. |
TargetType | Value type of this target. |
Value | If bound, the current value of this target in the scene. |