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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Filter
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struct
Filter

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functionsFilter

Properties

data_objectBlurdata_objectBrightnessdata_objectContrastdata_objectHueRotationdata_objectInvertdata_objectSaturationdata_objectSepiadata_objectTint
Filter
Color and blur filters for an offscreen layer or backdrop. Use new Filter() for identity defaults.
struct Sandbox.Painter .
sealedSandbox.Engine

build Constructors 1

Filter ()
Creates an identity filter with no blur or color adjustment.

data_object Properties 8

Blur
float
Blur radius in render-target pixels. Must be finite and non-negative; zero disables blur.
Brightness
float
Non-negative brightness multiplier. One preserves brightness; zero produces black.
Contrast
float
Non-negative contrast multiplier. One preserves contrast; zero produces uniform gray.
HueRotation
float
Hue rotation in degrees. Must be finite; zero leaves the hue unchanged.
Invert
float
Color inversion amount from zero (unchanged) to one (fully inverted).
Saturation
float
Non-negative saturation multiplier. One preserves saturation; zero removes color.
Sepia
float
Sepia amount from zero (unchanged) to one (full sepia).
Tint
Color
Color multiplier applied to the filtered result, including alpha. Defaults to white.
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