s&
About
The Project
info
About s&box
map
Roadmap
monitoring
Metrics
Engine startup and usage numbers
Updates
newspaper
Latest News
published_with_changes
Changes
Release-by-release changelog
Games
Browse Games
Discover Games
gamejams
live now
Game Jam III
Ends
Fri 25 Sep
Theme
One More Round
The jam is running. Build something, or play the entries.
£
50,000
prizepool
View the jam
Workshop
Playable
sports_esports
Games
Standalone games and gamemodes
Assets
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
apps
Everything
Every asset type in one list
Forum
Learn
Documentation
rocket_launch
Getting Started
docs
Documentation
api
API Reference
Resources
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Api
Classes
Mask
chevron_left
Classes
struct
Mask
Constructors
functions
Mask
Properties
data_object
Mode
data_object
Rect
data_object
Repeat
data_object
Rotation
data_object
Sampling
data_object
Texture
Methods
functions
Deconstruct
Mask
An image mask positioned in drawing coordinates. Applied to the completed layer.
struct
Sandbox.Painter
.
sealed
Sandbox.Engine
build
Constructors
1
Mask
(
Texture
,
Rect
,
Mode
,
Repeat
,
Rotation
,
Sampling
)
An image mask positioned in drawing coordinates. Applied to the completed layer.
data_object
Properties
6
Mode
MaskMode
Whether image alpha or luminance controls layer visibility. Defaults to alpha.
Rect
Rect
Image position and size in drawing coordinates. Must have finite, positive dimensions.
Repeat
BackgroundRepeat
Image repetition outside the mask rectangle. Defaults to no repetition.
Rotation
float
Rotation around the image center in degrees. Must be finite.
Sampling
FilterMode
Texture sampling filter. Defaults to bilinear sampling.
Texture
Texture
Mask image. Must be non-null when used by a layer.
functions
Methods
1
Deconstruct
(
Texture
,
Rect
,
Mode
,
Repeat
,
Rotation
,
Sampling
)
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.