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Constructors
functions
ParticleEffect
Properties
data_object
Alpha
data_object
ApplyAlpha
data_object
ApplyColor
data_object
ApplyRotation
data_object
ApplyShape
data_object
Bounce
data_object
Brightness
data_object
Bumpiness
data_object
Collision
data_object
CollisionIgnore
data_object
CollisionPrefab
data_object
CollisionPrefabAlign
data_object
CollisionPrefabChance
data_object
CollisionPrefabRotation
data_object
CollisionRadius
data_object
ComponentVersion
data_object
ConstantMovement
data_object
Damping
data_object
DelayedParticles
data_object
DieOnCollisionChance
data_object
FollowerPrefab
data_object
FollowerPrefabChance
data_object
FollowerPrefabKill
data_object
Force
data_object
ForceDirection
data_object
ForceScale
data_object
ForceSpace
data_object
Friction
data_object
Gradient
data_object
InitialVelocity
data_object
IsFull
data_object
Lifetime
data_object
LocalSpace
data_object
MaxParticles
data_object
MaxParticleSize
data_object
OnParticleCreated
data_object
OnParticleDestroyed
data_object
OnPostStep
data_object
OnPreStep
data_object
OnStep
data_object
OrbitalForce
data_object
OrbitalPull
data_object
ParticleBounds
data_object
ParticleCount
data_object
Particles
data_object
Paused
data_object
PerParticleTimeScale
data_object
Pitch
data_object
PreWarm
data_object
PushStrength
data_object
Roll
data_object
Scale
data_object
SequenceId
data_object
SequenceSpeed
data_object
SequenceTime
data_object
SheetSequence
remove_circle
Space
data_object
StartDelay
data_object
StartVelocity
data_object
Stretch
data_object
TimeScale
data_object
Timing
data_object
Tint
data_object
UsePrefabFeature
data_object
Yaw
Methods
functions
Clear
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Emit
functions
ResetEmitters
functions
Step
functions
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Api
Components
ParticleEffect
SequenceId
ParticleFloat
SequenceId
{
get
;
set
;
}
Summary
Which sequence to use.
people
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