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Api
Components
ParticleEffect
Paused
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Components
class
ParticleEffect
Constructors
functions
ParticleEffect
Properties
data_object
Alpha
data_object
ApplyAlpha
data_object
ApplyColor
data_object
ApplyRotation
data_object
ApplyShape
data_object
Bounce
data_object
Brightness
data_object
Bumpiness
data_object
Collision
data_object
CollisionIgnore
data_object
CollisionPrefab
data_object
CollisionPrefabAlign
data_object
CollisionPrefabChance
data_object
CollisionPrefabRotation
data_object
CollisionRadius
data_object
ComponentVersion
data_object
ConstantMovement
data_object
Damping
data_object
DelayedParticles
data_object
DieOnCollisionChance
data_object
FollowerPrefab
data_object
FollowerPrefabChance
data_object
FollowerPrefabKill
data_object
Force
data_object
ForceDirection
data_object
ForceScale
data_object
ForceSpace
data_object
Friction
data_object
Gradient
data_object
InitialPitch
data_object
InitialRoll
data_object
InitialScale
data_object
InitialVelocity
data_object
InitialYaw
data_object
IsFull
data_object
Lifetime
data_object
LocalSpace
data_object
MaxParticles
data_object
MaxParticleSize
data_object
OnParticleCreated
data_object
OnParticleDestroyed
data_object
OnPostStep
data_object
OnPreStep
data_object
OnStep
data_object
OrbitalForce
data_object
OrbitalPull
data_object
ParticleBounds
data_object
ParticleCount
data_object
Particles
data_object
Paused
data_object
PerParticleTimeScale
data_object
Pitch
data_object
PreWarm
data_object
PushStrength
data_object
Roll
data_object
Scale
data_object
SequenceFitToLifetime
data_object
SequenceId
data_object
SequenceSpeed
data_object
SequenceTime
data_object
SheetSequence
data_object
SnapToFrame
remove_circle
Space
data_object
StartDelay
data_object
StartVelocity
data_object
Stretch
data_object
TimeScale
data_object
Timing
data_object
Tint
data_object
UsePrefabFeature
data_object
Yaw
Methods
functions
Clear
remove_circle
Emit
functions
ResetEmitters
functions
Step
functions
Terminate
Paused
Whether the particle simulation is currently paused. When paused, particles will not update their positions, velocities, or other properties.
property
bool
Paused
{
get
;
set
;
}
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