at runtime.
| AngularStrength |
The maximum angular force/torque the joint can withstand before breaking. |
| Body1 |
The index of the first body connected by the joint. |
| Body2 |
The index of the second body connected by the joint. |
| EnableCollision |
Whether the connected bodies can collide with each other. |
| Frame1 |
The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body1. |
| Frame2 |
The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body2. |
| LinearStrength |
The maximum linear force the joint can withstand before breaking. |