at runtime.
AngularStrength |
The maximum angular force/torque the joint can withstand before breaking. |
Body1 |
The index of the first body connected by the joint. |
Body2 |
The index of the second body connected by the joint. |
EnableCollision |
Whether the connected bodies can collide with each other. |
Frame1 |
The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body1. |
Frame2 |
The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body2. |
LinearStrength |
The maximum linear force the joint can withstand before breaking. |