at runtime.
| AngularStrength | The maximum angular force/torque the joint can withstand before breaking. | 
| Body1 | The index of the first body connected by the joint. | 
| Body2 | The index of the second body connected by the joint. | 
| EnableCollision | Whether the connected bodies can collide with each other. | 
| Frame1 | The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body1. | 
| Frame2 | The joint frame in the local space of Sandbox.PhysicsJointBuilder.Body2. | 
| LinearStrength | The maximum linear force the joint can withstand before breaking. |