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Constructors
functions
SceneObject
Fields
remove_circle
ClipPlane
remove_circle
ClipPlaneEnabled
Properties
data_object
Attributes
data_object
Batchable
data_object
Bounds
data_object
ColorTint
data_object
Flags
data_object
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data_object
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data_object
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data_object
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data_object
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data_object
RenderingEnabled
data_object
RenderLayer
data_object
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data_object
Tags
data_object
Transform
data_object
World
Methods
functions
AddChild
functions
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functions
Delete
remove_circle
GetGameObject
functions
RemoveChild
remove_circle
SetComponentSource
functions
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functions
SetMaterialOverride
menu
Api
Classes
SceneObject
RenderLayer
SceneRenderLayer
RenderLayer
{
get
;
set
;
}
Summary
For a layer to draw this object, the target layer must match (or be unset) and the flags must match
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