A model scene object that can be rendered within a <see cref="T:Sandbox.SceneWorld" />.
Attributes |
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Batchable |
This object is not batchable by material for some reason ( example: has dynamic attributes that affect rendering )
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Bounds |
Set or get the axis aligned bounding box for this object.
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ColorTint |
Color tint of this scene object.
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Flags |
Access to various advanced scene object flags.
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LocalBounds |
Set the axis aligned bounding box by transforming by this objects transform.
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MeshGroupMask |
State of all bodygroups of this object's model. You might be looking for Sandbox.SceneModel.SetBodyGroup(System.String,System.Int32).
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Model |
The model this scene object will render.
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Parent |
Movement parent of this scene object, if any.
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Position |
Position of this scene object, relative to its Sandbox.SceneObject.Parent, or Sandbox.SceneWorld if parent is not set.
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RenderingEnabled |
Whether this scene object should render or not.
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RenderLayer |
For a layer to draw this object, the target layer must match (or be unset)
and the flags must match
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Rotation |
Rotation of this scene object, relative to its Sandbox.SceneObject.Parent, or Sandbox.SceneWorld if parent is not set.
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Tags |
List of tags for this scene object.
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Transform |
Transform of this scene object, relative to its Sandbox.SceneObject.Parent, or Sandbox.SceneWorld if parent is not set.
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World |
The scene world this object belongs to.
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