functions Methods 24

ClearBoneOverrides ()
Clears all bone transform overrides.
DispatchTagEvents ()
GetAttachment (name, worldspace)
Nullable`1
Get attachment transform by name.
GetBoneLocalTransform (boneIndex)
Transform
Returns the local space transform of a bone by its index.
GetBoneVelocity (boneIndex, linear, angular)
Calculates the velocity from the previous and current bone transforms.
GetBoneWorldTransform (boneIndex)
Transform
Returns the world space transform of a bone by its index.
GetBool (name)
bool
Get an animated parameter
GetFloat (name)
float
Get an animated parameter
GetInt (name)
int
Get an animated parameter
GetParentSpaceBone (i)
Transform
Returns the parent space transform of a bone by its index.
GetRotation (name)
Rotation
Get an animated parameter
GetVector3 (name)
Vector3
Get an animated parameter
HasBoneOverrides ()
bool
Whether any bone transforms have been overridden.
MergeBones (parent)
Update our bones to match the target's bones. This is a manual bone merge.
ResetAnimParameters ()
Reset all animgraph parameters to their default values.
RunPendingEvents ()
SetAnimGraph (name)
obsolete
Override the anim graph this scene model uses
SetAnimParameter (name, value)
Sets a boolean animation graph parameter by name.
SetBodyGroup (name, value)
Set which body group to use.
SetBoneOverride (boneIndex, transform)
Manually override the final bone transform.
SetBoneWorldTransform (boneIndex, transform)
Sets the world space bone transform of a bone by its index.
SetMaterialGroup (name)
Set material group to replace materials of the model as set up in ModelDoc.
Update (delta)
Update this animation. Delta is the time you want to advance, usually RealTime.Delta
UpdateToBindPose ()
Update all of the bones to the bind pose

Inheritance

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