functions Methods 24

ClearBoneOverrides ()
Clears all bone transform overrides.
DispatchTagEvents ()
GetAttachment (name, worldspace)
Nullable`1
Get attachment transform by name.
GetBoneLocalTransform (boneIndex)
Transform
Returns the local space transform of a bone by its index.
GetBoneVelocity (boneIndex, linear, angular)
Calculates the velocity from the previous and current bone transforms.
GetBoneWorldTransform (boneIndex)
Transform
Returns the world space transform of a bone by its index.
GetBool (name)
obsoletebool
Reads a legacy animation graph boolean parameter.
GetFloat (name)
obsoletefloat
Reads a legacy animation graph float parameter.
GetInt (name)
obsoleteint
Reads a legacy animation graph integer parameter.
GetParentSpaceBone (i)
Transform
Returns the parent space transform of a bone by its index.
GetRotation (name)
obsoleteRotation
Reads a legacy animation graph rotation parameter.
GetVector3 (name)
obsoleteVector3
Reads a legacy animation graph vector parameter.
HasBoneOverrides ()
bool
Whether any bone transforms have been overridden.
MergeBones (parent)
Update our bones to match the target's bones. This is a manual bone merge.
ResetAnimParameters ()
obsolete
Resets legacy animation graph parameters to their defaults.
RunPendingEvents ()
SetAnimGraph (name)
obsolete
Overrides the legacy animation graph this scene model uses.
SetAnimParameter (name, value)
obsolete
Sets a legacy animation graph boolean parameter.
SetBodyGroup (name, value)
Set which body group to use.
SetBoneOverride (boneIndex, transform)
Manually override the final bone transform.
SetBoneWorldTransform (boneIndex, transform)
Sets the world space bone transform of a bone by its index.
SetMaterialGroup (name)
Set material group to replace materials of the model as set up in ModelDoc.
Update (delta)
Update this animation. Delta is the time you want to advance, usually RealTime.Delta
UpdateToBindPose ()
Update all of the bones to the bind pose

Inheritance

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