s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

functionsSceneModel

Properties

data_objectAnimationGraph
data_objectCurrentSequence
data_objectDirectPlayback
data_objectMorphs
data_objectOnAnimTagEvent
data_objectOnFootstepEvent
data_objectOnGenericEvent
data_objectOnSoundEvent
data_objectPlaybackRate
data_objectRootMotion
data_objectUseAnimGraph

Methods

functionsClearBoneOverrides
functionsDispatchTagEvents
functionsGetAttachment
functionsGetBoneLocalTransform
functionsGetBoneWorldTransform
functionsGetBool
functionsGetFloat
functionsGetInt
functionsGetRotation
functionsGetVector3
functionsMergeBones
functionsResetAnimParameters
functionsRunPendingEvents
remove_circleSetAnimGraph
functionsSetAnimParameter
functionsSetBodyGroup
functionsSetBoneOverride
functionsSetBoneWorldTransform
functionsSetMaterialGroup
functionsUpdate
functionsUpdateToBindPose
menu
Api
Classes
SceneModel
UseAnimGraph

bool UseAnimGraph { get; set; }

Summary

Allows the scene model to not use the anim graph so it can play sequences directly
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter