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Api
Classes
SceneModel
GetBoneVelocity
chevron_left Classes
class
SceneModel

Constructors

functionsSceneModel

Properties

data_objectAnimationGraphdata_objectCurrentSequencedata_objectDirectPlaybackdata_objectMorphsdata_objectOnAnimTagEventdata_objectOnFootstepEventdata_objectOnGenericEventdata_objectOnSoundEventdata_objectPlaybackRatedata_objectRootMotiondata_objectUseAnimGraph

Methods

functionsClearBoneOverridesfunctionsDispatchTagEventsfunctionsGetAttachmentfunctionsGetBoneLocalTransformfunctionsGetBoneVelocityfunctionsGetBoneWorldTransformfunctionsGetBoolfunctionsGetFloatfunctionsGetIntfunctionsGetParentSpaceBonefunctionsGetRotationfunctionsGetVector3functionsHasBoneOverridesfunctionsMergeBonesfunctionsResetAnimParametersfunctionsRunPendingEventsremove_circleSetAnimGraphfunctionsSetAnimParameterfunctionsSetBodyGroupfunctionsSetBoneOverridefunctionsSetBoneWorldTransformfunctionsSetMaterialGroupfunctionsUpdatefunctionsUpdateToBindPose
GetBoneVelocity
Calculates the velocity from the previous and current bone transforms.
method
void GetBoneVelocity (int boneIndex, out Vector3 linear, out Vector3 angular)

Parameters

NameTypeDescription
boneIndex int
out linear Vector3
out angular Vector3
Declared in Sandbox.SceneModel ยท Assembly Sandbox.Engine
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