Summary

A SceneObject used to render particles. We need to be careful with what we do here, because this object is created for in-engine particles as well as custom scene object particles. With custom particles there's no automatic Simulate, or deletion.. You're completely on your own. This is perhaps a good thing though, it's maybe what you want to happen. To be completely isolated and completely in control. But at the same time maybe it's not and it's something we need to sort out.

Properties

ActiveParticlesSelf The amount of particles
ActiveParticlesTotal The amount of particles including child systems
EmissionStopped Stop (or start) the particle system emission.
Finished True if particle system has reached the end
MaximumParticles The total allowed particle count
PhysicsWorld Particle collisions use this physics world to perform traces.
RenderParticles Whether to render the particles or not.
SimulationTime Get or set the simulation time

Methods

Emit
GetControlPointPosition
IsControlPointSet
SetControlPoint
SetNamedValue
Simulate
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.