| SceneLight |
| ConstantAttenuation | The light attenuation constant term |
| FogLighting | |
| FogStrength | |
| LightColor | Color and brightness of the light |
| LightCookie | Access the LightCookie - which is a texture that gets drawn over the light |
| LinearAttenuation | The light attenuation linear term |
| QuadraticAttenuation | The light attenuation quadratic term |
| Radius | Radius of the light in units |
| ShadowsEnabled | Enable or disable shadow rendering |
| ShadowTextureResolution | Get or set the resolution of the shadow map. If this is zero the engine will decide what it should use. |
| Shape | |
| ShapeSize |