Summary

Generic point light scene object for use with a <see cref="T:Sandbox.SceneWorld" />.

Properties

ConstantAttenuation The light attenuation constant term
FogLighting
FogStrength
LightColor Color and brightness of the light
LightCookie Access the LightCookie - which is a texture that gets drawn over the light
LinearAttenuation The light attenuation linear term
QuadraticAttenuation The light attenuation quadratic term
Radius Radius of the light in units
ShadowsEnabled Enable or disable shadow rendering
ShadowTextureResolution Get or set the resolution of the shadow map. If this is zero the engine will decide what it should use.
Shape
ShapeSize
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.