s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

functionsSceneLight

Properties

data_objectConstantAttenuation
data_objectFogLighting
data_objectFogStrength
data_objectLightColor
data_objectLightCookie
data_objectLinearAttenuation
data_objectQuadraticAttenuation
data_objectRadius
data_objectShadowsEnabled
data_objectShadowTextureResolution
data_objectShape
data_objectShapeSize
menu
Api
Classes
SceneLight
QuadraticAttenuation

float QuadraticAttenuation { get; set; }

Summary

The light attenuation quadratic term
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter