void SetLookDirection( string name, Vector3 eyeDirectionWorld )

Summary

Converts value to vector local to this entity's eyepos and passes it to SetAnimVector

void SetLookDirection( string name, Vector3 eyeDirectionWorld, float weight )

Summary

Converts value to vector local to this entity's eyepos and passes it to SetAnimVector. This also sets {name}_weight to the weight value.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.