SkinnedModelRenderer |
AnimationGraph | Override animgraph, otherwise uses animgraph of the model. |
BoneMergeTarget | |
CreateBoneObjects | |
Morphs | Access to the morphs for this model |
OnAnimTagEvent | Called when an anim tag event happens |
OnFootstepEvent | Called when a footstep event happens |
OnGenericEvent | Called when a generic animation event happens |
OnSoundEvent | Called when a sound event happens |
Parameters | Access to the animgraph parameters for this model |
PlayAnimationsInEditorScene | If true then animations will play while in an editor scene. |
PlaybackRate | Control playback rate of animgraph or current sequence. |
RootMotion | |
SceneModel | |
Sequence | Allows playback of sequences directly, rather than using an animation graph. Requires Sandbox.SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one. |
ShouldShowMorphsEditor | |
ShouldShowParametersEditor | |
ShouldShowSequenceEditor | |
UseAnimGraph | Usually used for turning off animation on ragdolls. |
ClearIk | This sets ik.{name}.enabled to false. |
ClearParameters | Remove any stored parameters |
ClearPhysicsBones | |
GetAttachment | |
GetBoneObject | Get the GameObject of a specific bone. |
GetBoneTransforms | Allocate an array of bone transforms in either world space or parent space. |
GetBoneVelocities | Allocate an array of bone veloicities in world space |
GetBool | |
GetFloat | |
GetInt | |
GetRotation | |
GetVector | |
PostAnimationUpdate | |
Set | |
SetBoneTransform | |
SetIk | Sets an IK parameter. This sets 3 variables that should be set in the animgraph: 1. ik.{name}.enabled 2. ik.{name}.position 3. ik.{name}.rotation |
SetLookDirection | Converts value to vector local to this entity's eyepos and passes it to SetAnimVector |
TryGetBoneTransform | Try to get the final worldspace bone transform. |
TryGetBoneTransformAnimation | Try to get the worldspace bone transform after animation but before physics and procedural bones. |
TryGetBoneTransformLocal |