Summary

Renders a skinned model in the world. A skinned model is any model with bones/animations.

Properties

AnimationGraph Override animgraph, otherwise uses animgraph of the model.
BoneMergeTarget
CreateBoneObjects
Morphs Access to the morphs for this model
OnAnimTagEvent Called when an anim tag event happens
OnFootstepEvent Called when a footstep event happens
OnGenericEvent Called when a generic animation event happens
OnSoundEvent Called when a sound event happens
Parameters Access to the animgraph parameters for this model
PlaybackRate Control playback rate of animgraph or current sequence.
RootMotion
SceneModel
Sequence Allows playback of sequences directly, rather than using an animation graph. Requires Sandbox.SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one.
ShouldShowMorphsEditor
ShouldShowParametersEditor
ShouldShowSequenceEditor
UseAnimGraph Usually used for turning off animation on ragdolls.

Methods

ClearIk
ClearParameters Remove any stored parameters
ClearPhysicsBones
GetAttachment
GetBoneObject
GetBoneTransforms
GetBoneVelocities Allocate an array of bone veloicities in world space
GetBool
GetFloat
GetInt
GetRotation
GetVector
PostAnimationUpdate
Set
SetBoneTransform
SetIk
SetLookDirection
TryGetBoneTransform
TryGetBoneTransformAnimation
TryGetBoneTransformLocal
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