| SkinnedModelRenderer | 
| AnimationGraph | Override animgraph, otherwise uses animgraph of the model. | 
| BoneMergeTarget | |
| CreateBoneObjects | |
| Morphs | Access to the morphs for this model | 
| OnAnimTagEvent | Called when an anim tag event happens | 
| OnFootstepEvent | Called when a footstep event happens | 
| OnGenericEvent | Called when a generic animation event happens | 
| OnSoundEvent | Called when a sound event happens | 
| Parameters | Access to the animgraph parameters for this model | 
| PlayAnimationsInEditorScene | If true then animations will play while in an editor scene. | 
| PlaybackRate | Control playback rate of animgraph or current sequence. | 
| RootMotion | |
| SceneModel | |
| Sequence | Allows playback of sequences directly, rather than using an animation graph. Requires Sandbox.SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one. | 
| ShouldShowMorphsEditor | |
| ShouldShowParametersEditor | |
| ShouldShowSequenceEditor | |
| UseAnimGraph | Usually used for turning off animation on ragdolls. | 
| ClearIk | This sets ik.{name}.enabled to false. | 
| ClearParameters | Remove any stored parameters | 
| ClearPhysicsBones | |
| GetAttachment | |
| GetBoneObject | Get the GameObject of a specific bone. | 
| GetBoneTransforms | Allocate an array of bone transforms in either world space or parent space. | 
| GetBoneVelocities | Allocate an array of bone veloicities in world space | 
| GetBool | |
| GetFloat | |
| GetInt | |
| GetRotation | |
| GetVector | |
| PostAnimationUpdate | |
| Set | |
| SetBoneTransform | |
| SetIk | Sets an IK parameter. This sets 3 variables that should be set in the animgraph: 1. ik.{name}.enabled 2. ik.{name}.position 3. ik.{name}.rotation | 
| SetLookDirection | Converts value to vector local to this entity's eyepos and passes it to SetAnimVector | 
| TryGetBoneTransform | Try to get the final worldspace bone transform. | 
| TryGetBoneTransformAnimation | Try to get the worldspace bone transform after animation but before physics and procedural bones. | 
| TryGetBoneTransformLocal |