ModelRenderer |
BodyGroups | |
Bounds | |
CreateAttachments | |
HasBodyGroups | |
HasMaterialGroups | |
LocalBounds | |
MaterialGroup | |
MaterialOverride | |
Materials | Access to the materials |
Model | |
RenderType | |
SceneObject | |
Tint |
ClearMaterialOverrides | Completely stop overriding materials |
CopyFrom | Copy everything from another renderer |
GetAttachmentObject | Get the GameObject of a specific attachment. |
GetBodyGroup | Get body group value by name |
GetBoneObject | |
GetMaterial | |
SetBodyGroup | Set body group value by name |
SetMaterial | |
SetMaterialOverride | Set a material override for a material with a specific attribute set. For example, if you have a model with lots of different materials, but one of them has an attribute "skin" set to "1", then calling this with a material and "skin" will override only that material. |