s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference schoolTutorials
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
PcmOptions
chevron_left Classes
struct
PcmOptions

Constructors

functionsPcmOptions

Properties

data_objectBitsdata_objectChannelsdata_objectLoopdata_objectLoopEnddata_objectLoopStartdata_objectRate
PcmOptions
Options for creating a sound from raw PCM data via Sandbox.SoundFile.FromPcm(System.String,System.Span{System.Byte},Sandbox.SoundFile.PcmOptions).
struct Sandbox.SoundFile .
sealedSandbox.Engine

build Constructors 1

PcmOptions ()
Options for creating a sound from raw PCM data via Sandbox.SoundFile.FromPcm(System.String,System.Span{System.Byte},Sandbox.SoundFile.PcmOptions).

data_object Properties 6

Bits
int
Bits per sample (8, 16, or 32).
Channels
int
Number of channels (1 = mono, 2 = stereo).
Loop
bool
Whether the sound should loop. Overridden by Sandbox.SoundFile.PcmOptions.LoopStart/Sandbox.SoundFile.PcmOptions.LoopEnd if set.
LoopEnd
int
End sample of the loop region. 0 means end of sound.
LoopStart
int
Start sample of the loop region. -1 means no loop.
Rate
UInt32
Sample rate in Hz (e.g. 44100).
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter