s&
family_starAbout
newspaperBlog
published_with_changesChanges
gamesGames
business_centerWorkshop
sprintDashboard
sprintGame Charts
delivery_truck_speedMap Charts
forumForum
docsDocs
docsDocumentation
dashboardApi Reference
inputLog in with Steam
chevron_leftChange Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية

Constructors

functionsSpriteRenderer

Properties

data_objectAdditive
data_objectBillboard
data_objectColor
data_objectComponentVersion
data_objectCurrentAnimation
data_objectCurrentFrameIndex
data_objectDepthFeather
data_objectFlipHorizontal
data_objectFlipVertical
data_objectFogStrength
data_objectIsAnimated
data_objectIsSorted
data_objectLighting
data_objectOpaque
data_objectPlaybackSpeed
data_objectShadows
data_objectSize
data_objectSprite
data_objectStartingAnimationName
data_objectTexture
data_objectTextureFilter

Methods

functionsPlayAnimation
menu
Api
Classes
SpriteRenderer
Opaque

bool Opaque { get; set; }

Summary

Whether or not the sprite should be rendered opaque. If true, any semi-transparent pixels will be dithered.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • About
  • Docs
  • FAQ
  • Forum
  • Discord
  • Twitter