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Constructors

functionsSpriteRenderer

Properties

data_objectAdditivedata_objectAlphaCutoffdata_objectBillboarddata_objectColordata_objectComponentVersiondata_objectCurrentAnimationdata_objectCurrentFrameIndexdata_objectDepthFeatherdata_objectFlipHorizontaldata_objectFlipVerticaldata_objectFogStrengthdata_objectIsAnimateddata_objectIsSorteddata_objectLightingdata_objectOnAnimationEnddata_objectOnAnimationStartdata_objectOnBroadcastMessagedata_objectOpaquedata_objectOverlayColordata_objectPlaybackSpeeddata_objectShadowsdata_objectSizedata_objectSpritedata_objectStartingAnimationNamedata_objectTexturedata_objectTextureFilter

Methods

functionsPlayAnimation
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Api
Classes
SpriteRenderer
Lighting

bool Lighting { get; set; }

Summary

Whether or not the sprite should be lit by the scene's lighting system. Otherwise it will be unlit/fullbright.
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