s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
SpriteRenderer
FogStrength
chevron_left Classes
class
SpriteRenderer

Constructors

functionsSpriteRenderer

Properties

data_objectAdditivedata_objectAlphaCutoffdata_objectBillboarddata_objectColordata_objectComponentVersiondata_objectCurrentAnimationdata_objectCurrentFrameIndexdata_objectDepthFeatherdata_objectFlipHorizontaldata_objectFlipVerticaldata_objectFogStrengthdata_objectIsAnimateddata_objectIsSorteddata_objectLightingdata_objectOnAnimationEnddata_objectOnAnimationStartdata_objectOnBroadcastMessagedata_objectOpaquedata_objectOverlayColordata_objectPlaybackSpeeddata_objectShadowsdata_objectSizedata_objectSpritedata_objectStartingAnimationNamedata_objectTexturedata_objectTextureFilter

Methods

functionsPlayAnimation
menu
FogStrength
The strength of the fog effect applied to the sprite. This determines how much the sprite blends with any fog in the scene.
property
float FogStrength { get; set; }
Declared in Sandbox.SpriteRenderer ยท Assembly Sandbox.Engine
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter