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Api
Classes
SpriteRenderer
NormalTexture
chevron_left Classes
class
SpriteRenderer

Constructors

functionsSpriteRenderer

Properties

data_objectAdditivedata_objectAlphaCutoffdata_objectBillboarddata_objectCameraFadeFardata_objectCameraFadeNeardata_objectColordata_objectComponentVersiondata_objectCurrentAnimationdata_objectCurrentFrameIndexdata_objectDepthFeatherdata_objectFlipHorizontaldata_objectFlipVerticaldata_objectFogStrengthdata_objectIsAnimateddata_objectIsSorteddata_objectLightingdata_objectNormalTexturedata_objectOnAnimationEnddata_objectOnAnimationStartdata_objectOnBroadcastMessagedata_objectOpaquedata_objectOverlayColordata_objectPlaybackSpeeddata_objectRefractiondata_objectRefractionStrengthdata_objectShadowsdata_objectSizedata_objectSpritedata_objectStartingAnimationNamedata_objectTexturedata_objectTextureFilter

Methods

functionsPlayAnimation
NormalTexture
Tangent-space normal map sampled in linear space, using the same UV layout as the sprite texture. Sprite flips and rotation also transform the normal. The map is shared by all animation frames.
property
Texture NormalTexture { get; set; }
Declared in Sandbox.SpriteRenderer ยท Assembly Sandbox.Engine
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