| Name | Type | Description |
|---|---|---|
| ray | Ray | The ray in 3D world space to test against this panel. |
| out position | Vector2 | Position on the panel where the intersection happened, local to the panel's top left corner. |
| out distance | float | Distance from the ray's origin to the intersection in 3D space. |
| Type | Description |
|---|---|
| bool | Return true if a hit/intersection was detected. |