Description
The WorldOrigin
property of the SceneMap
class represents the origin point of the map in world coordinates. It is a Vector3
value that defines the position in the 3D space where the map's origin is located. This property is useful for understanding the spatial layout of the map within the scene world.
Usage
To access the WorldOrigin
property, you need to have an instance of the SceneMap
class. You can then retrieve or set the world origin as needed. This property is not static, so it must be accessed through an instance of SceneMap
.
Example
// Assuming 'sceneMap' is an instance of SceneMap
Vector3 origin = sceneMap.WorldOrigin;
// Output the world origin coordinates
Log.Info($"World Origin: {origin}");
// Set a new world origin
sceneMap.WorldOrigin = new Vector3(100, 200, 300);