Description
The RenderTexture
property of the ScenePanel
class provides access to the texture that the panel is rendering to internally. This texture is dynamically managed and may change if the panel's size changes. Therefore, it is not advisable to hold onto this texture object for extended periods.
Usage
Use the RenderTexture
property to access the current texture being used by the ScenePanel
for rendering. This can be useful for debugging or for temporary operations where you need to inspect or manipulate the texture.
Note that the texture is subject to change whenever the panel's dimensions are altered, so it should not be stored or used beyond the immediate context in which it is accessed.
Example
// Example of accessing the RenderTexture property
ScenePanel scenePanel = new ScenePanel();
Texture currentTexture = scenePanel.RenderTexture;
// Use the texture for immediate operations
// Do not store or hold onto this texture for long-term use
// Example: Checking if the texture is null
if (currentTexture != null)
{
// Perform operations with the texture
}