The Deathmatch Update

1.1
1 October 2026
11 changes in this update

Added

4 changes
  • Deathmatch mode - respawn in 2.5 s, every kill scores for your team, first team to the kill target wins. Pick Elimination or Deathmatch in match setup

  • Match length - Deathmatch comes in Short, Standard or Long (about 4, 7 or 10 minutes)

  • Spawn shield - 2 seconds of protection after you respawn, and you blink so everyone can see it. Firing ends it early

  • More spawn spots - every base has about 10, reshuffled every round so you start somewhere new

Improved

4 changes
  • Bots vs movement - bots find fast bunny-hopping players much harder to hit and take longer to line up a shot. Rookies most of all, Elite still punishes a predictable line

  • Bot routes - each life a bot picks a lane to roam and hunt in, and teams spread over different targets instead of piling onto one

  • Bot jump-shots - bots tend more to jump sideways when they shoot and are optimized, more lively overall

  • Server list - online lobbies show their mode

Fixed

3 changes
  • Jump pads - bots no longer fly off the map after walking over a pad by accident

  • Divide - bots no longer bounce in place on the skyway pads

  • Nightfall - bots no longer get stuck behind the front cover (it moved back a little)