14 June 2026 - Feedbacks from you

1.2.5
14 June 2026
8 changes in this update

Added

3 changes
  • --First of all, thanks to @Yotsuyama @xJonder, @Lindox, @Leofric and @MotelBibleKinks for your precious feedbacks!--

  • Hard-landing damage — slamming the ground after a big jump or a ravine drop now dents the chassis, scaled by how fast you fell, never enough to total your car in a single hit (and switched off once you've crossed the finish line).

  • Cars shatter when destroyed — a wrecked car bursts into flying gibs (body panels and wheels) instead of just vanishing.

Improved

3 changes
  • Advancing now beats farming — reaching each new city pays a big one-time bonus, distance is worth more on harder stages, and endless maps pay reduced cash with capped milestones, so pushing forward earns far more than grinding the start.

  • The Gauntlet is now a score chase — its kills and chained combos build a leaderboard score (distance + combos) instead of cash, with a live score readout and a launch notice in the HUD.

  • Combo readout repositioned — it sits lower now and no longer overlaps your score.

Fixed

1 change
  • The game always opens in the garage — you wake up on the bedroom rug beside your bed at launch, never dropped straight into a run.

Removed

1 change
  • The night-Gauntlet money farm — repeatedly farming the free Gauntlet at night to afford chassis is no longer the optimal path (its kills now build score, not cash).