--First of all, thanks to @Yotsuyama @xJonder, @Lindox, @Leofric and @MotelBibleKinks for your precious feedbacks!--
Hard-landing damage — slamming the ground after a big jump or a ravine drop now dents the chassis, scaled by how fast you fell, never enough to total your car in a single hit (and switched off once you've crossed the finish line).
Cars shatter when destroyed — a wrecked car bursts into flying gibs (body panels and wheels) instead of just vanishing.
🧼 Improved
Advancing now beats farming — reaching each new city pays a big one-time bonus, distance is worth more on harder stages, and endless maps pay reduced cash with capped milestones, so pushing forward earns far more than grinding the start.
The Gauntlet is now a score chase — its kills and chained combos build a leaderboard score (distance + combos) instead of cash, with a live score readout and a launch notice in the HUD.
Combo readout repositioned — it sits lower now and no longer overlaps your score.
🪛 Fixed
The game always opens in the garage — you wake up on the bedroom rug beside your bed at launch, never dropped straight into a run.
🚯 Removed
The night-Gauntlet money farm — repeatedly farming the free Gauntlet at night to afford chassis is no longer the optimal path (its kills now build score, not cash).