This was a calm month, both with development and amount of players. Seems in general that s&box numbers are going down.

I was sick for the first week too, so I wasn't able to really do anything.

Mostly bug fixes and performance improvements really, no huge new features, but I think a few of these have been on the todo list for a while.

I will be leaving for a trip on the 3rd of June, so i won't be able to work on the game for two weeks, unfortunately. There have been some bugs introduced by the s&box June update that I won't be able to fix yet.
The first proper vehicle has now been added. Drains no stamina and is faster than running. Can ollie too. It gets stuck on terrain a bit, but I think it's cool for now.

Copilot helped write most of it, I'm absolutely terrible when it comes to advanced controllers like this. Here's some earlier testing:
At the moment it's available to buy in the tools shop.
The old freeze object system has been removed, as it really didn't make much sense. Now you have to use a hammer to "brace" things to the world. Yes, I know you usually use screws for this.
The hammer can also be used to repair things that have a health bar.
I've had this on the backburner for a while, trying to think of a fun and interesting crafting system, but I gave up and just made the cooking system work with regular items. You put stuff in the crafting bench, select a recipe, and after some time it pops an item out.
Some things like cigarettes, snus, and alcohol now add to your addictions. This system isn't really all that complicated yet, just shows some bars to the side. Until I can get some shaders this won't really go anywhere.
Players can now place online orders from other player businesses, and the owners will have to fulfill them manually.
They use an order packing bench, where you put items in that are part of the order, and out comes a letter that you can post to be sent to the buyer.

Occasionally, the owners may get orders from NPC's, to keep them busy and to earn more money.
I made a few more UI components like this card, I think it separates things very nicely, makes it look way less busy.
You can now customise your store with a handful of fonts and colors, makes it a little bit more unique. I plan to have some kind of image support for this.
I updated a bunch of models to quixel ones, they look pretty cool. Added some new baking recipes too and expanded on the cooking system to allow for even more variations.

You can now divide up an ingredient into a measuring cup and only cook that much, for example.

There's also a stand mixer now, which is used to bulk craft things without the need to mash a button:
Previously you could only change your clothes and if you knew where the skins were sold you could change that too.

Now there's a unique tool for it, which I might turn into some sort of business stylist thing in the future.
There are currently issues with cosmetics due to the categories being reworked on the s&box side, will have to fix this up.
May 2025
27 May 2025
🎁 Added
  • Chat input history
  • Real estate shows rent length
  • Flashlight
  • Messaging app
  • Mailboxes in menu
  • Business sign styles
  • Eviction notices now gets sent to player mailbox
  • More furniture
  • Pressing menu closes window first instead of directly opening menu
  • Bread slice
  • Toaster rework
  • Item permission fixes
  • More businesses
  • Limit regular players to 1 apartment and 1 business
  • Show object health in UI
  • Some fruits
  • Interior designer now uses prop rotation as base instead of resetting
  • Cow
  • Some breakable objects drop items
  • Slot splitting to target container
  • Photo frames are now unique items, can be sold in business, custom titles
  • Picture posters are now buyable, only editable by VIP
  • When dying, you now respawn at the hospital with a fee
  • More baking things
🧼 Improved
  • Performance improvements, mostly by doing things in intervals
  • Bounds check use FindInPhysics instead of bbox contains
🪛 Fixed
  • Sound distances for a lot of sounds
  • Skill panel not disappearing
  • Players with businesses no longer get unemployment welfare
  • Limit skill levels
  • Power cables now reset rerouting when picked up
  • Carriable consumable fixed up in general
  • Chat shows local time
  • Invisible carriables when dropped
  • Storage boxes throwing errors on open on client
  • Discord images in chat
  • Punching is no longer async
  • Logic nodes sound player should now work in multiplayer
  • Duplicated items in temperature transforms
people
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