April 2025 Devlog

yeah guess what i'm still unemployed, here we gooo!

sorry that this post took a bit, there were multiple setbacks, including a crash in the stable version of s&box which made the game unplayable, and i got a high fever the past week so i wasn't really able to do much computer related stuff, but i'm finally feeling better.

a lot of this devlog is scrambled together with what left over brainpower i had
Businesses were a core part of the original Garry's Mod gamemode, now they're back and already more feature packed.
Players can rent a business space and customise it with props, sell items via either a cash register or an NPC clerk.
Baskets can pick up items from bulk item holders or just placed in the world itself.
The classic money-making plant is back, ready to take up all your apartment watts. At the moment they can only be sold to an NPC buyer or other players, and cannot be smoked.
Until I get player police (which is opening a whole can of worms, needs further planning), I have implemented police NPC's around the map, which will arrest you if they see anything illegal, and magdump you if you try to fight back.
Wandering pedestrians will call the police if they see anything illegal going on.
A first proof of concept of the addictions system, but since I can't write shaders, there's just a camera wobble. Maybe one day some good shaders will pop up.

The same system will drive weed and other things in the future.
People don't read. But maybe these will help some people get some guidance. There are just two quests at the moment, which bring you to two key parts of the map. Since there's no clean way of making dialogue systems at the moment, it's just simple triggers.
This was kind of a thing in the original gamemode too. If you're super short on cash, you can collect trash and put in the pawn machines.
I made the settings menu separate from the pause menu layout so it can fit more stuff. Biggest change is a render distance slider, so until s&box is more optimised, you can at least do something about it.
All modern games need phones, right? This one can order stuff to your apartment/business, and you can send private messages to players. It's pretty simple for now.
I updated the post processing and skybox so it wouldn't look so drab and depressing.

Already a week in, my cold+fever is almost over. I'm not sure what to work on at the moment, will probably get better as my head clears up. I probably want to add more furniture and make weed smokable.
April 2025
28 April 2025
add_circle Added
Carriables are now dropped on death
Power outlets no longer have power in inactive apartments
Object descriptions in actions hint panel
Axe hits tree particle effect
Wholesalers support both card and cash
Inventory is now full sized (8x3), with weight being the main balancing factor
Rent payments no longer cost the full amount even if you double pay just a second later
Combat log auditing
Wholesalers now add a markup if you aren't part of a business
Sinks now refill watering cans and you can now drink from them
Watering can is now used instead of water bottles for farming
Fertilizer
Drag target to drop inventory items in world
Pawn machine now uses an inventory instead of collision checking trash
Virtual camera system for closer inspection of e.g. worldpanels
upgrade Improved
Lots of optimisations and render distance to raise FPS
Adjusted rent length for users to be more lenient
Inventory networking now uses compression, more than double the bandwidth savings
construction Fixed
Door controller no longer toggles locked doors
Stamina now drains properly
Inventory weight now syncs with walk speed properly
Dropping items doesn't place them in ceilings as often
Created items initialize their values correctly from more sources
Inventory no longer overflows the main window
report_problem Known Issues
Networked physics are weird, don't think I can fix this
trophy 135
Jun 2021 52 posts
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Sep 2022 63 posts
incredible job!!!!!!!!!!!!!!
people
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