The person who was there was very kind. So I liked that. But it was super laggy and confusing on what to do in the server. Has some work to be done, but not impossible.
The controls are a bit clunky and hard to wrap my head around. The systems being simulated are cool, and have great potential for goofing around. It's fun to explore the matrix of possible interactions.
Needs to win. This base is VERY good and I can imagine tons of games using this to expand on. Hope once you feel comfortable with this and keep working on it, it can get released.
https://www.youtube.com/watch?v=3aLyiI2odhU
Awesome tech here
I'd personally lean in more towards power-drain calculation, would be useful across automation games (Satisfactory/Factorio/etc) and other stuff in general