800
Sessions
149
Games
1 week
Playtime
353
Achievements
11
Favourites
74
Reviews
35%
Positive

trophyMost Played

Resource Haven3 months ago155 hours
Kraftfabrik8 months ago43 hours
Cubit Tower Defenseone year ago8 hours
SHOOTHOUSE3 months ago4 hours
Puddle Pond: Mouse Fishing3 months ago4 hours
Shop Manager8 months ago2 hours

scheduleRecently Played

Snake 204813 days ago3 minutes
Neon Bullet Heaven13 days ago1 minute
Grain & Glory: Old-school RTS13 days ago33 minutes
WildRoute13 days ago3 minutes
Rubble23 days ago35 minutes
Super S& Boxone month ago4 minutes

reviewsLatest Reviews

Neon Bullet Heaven game · 13 Days Ago Needs Work
uhm, no sounds? only background music? weird shapes both for enemis AND money??? I was confused, I was not amused, I instantly left. Sorry but this is no fun at all.
UnfinishedSlopGenerated Art
Grain & Glory: Old-school RTS game · 13 Days Ago Shows Promise
I love RTS, and I would love to see a good one here. But I think the UI makes it hard to learn it sometimes, at many many places im super confused what it means, like all the abbreviatiations, V2, V3... or when it just say 50W or 500G same for F etc... I never know what it means. For the selection/placing of troops or villagers it would be cool if you would have like an action cursor, so that you know you dont click into the wrong place, so e.g. click villager, and when hovering over a forest, or stone, gold etc.. you have like a special cursor icon so u know its a place where you can do something. Also whats very annoying is, when I have e.g. 5 different kind of troops across my base, I want to select the whole map, then remove the villagers (to attack), but I cant do that I think? Its a bit annoying having to manually double-click all different kinds of troops to then make a new group. In Stronghold you could just right click the selection on the bottom to remove that kind of troop. Generally speaking a better UI would be nice, not because it looks bad, but because it can be confusing here and there..
GraphicsAudioGameplayOriginalityUnfinishedGenerated Art
WildRoute game · 13 Days Ago Needs Work
idea wouldnt be so bad, but I just hate the fucking AI generated UI Slop. ITS SO FUCKING HORRIBLE. OVERLAPPING HINTS EVERYWHERE, BAD UX, FUCK THIS GAME HONESTLY!!!! Maybe the whole game is AI Generated, since the bugged moving textures on the ground is also a bit weird.
GameplaySlop
Super S& Box game · 31 Days Ago Needs Work
TLDR: remove the Ai generated User interfaces, let me use my mouse and add better sound effects. UI: First of all, I hate the generated UI. Im also sure im not the only one downvoting it solely because of that. I'd prefer an ugly but self-made UI over a gnerated one. I really hate that I cannot use my mouse for the menus, both main menu and also the selection menus. Its cool when everything works for controller, but when Im on a PC, LET ME USE MY FUCKING MOUSE TO SELECT STUFF. Gameplay: Playing it was a mix of bugged and boring, the textures on the platofrms were visible stretched, probably used a box and applied a texture instead of using the mapping editor. Also the "effects" when jumping or punching looked like they were teleporting from above me with some lerp, I dont think its supposed to look like that. Now what I mean about boring: Whats so satisfying about Smash Bros are the sounds, so not only the single hit sounds, but also the fact that it raises the pitch the higher the percentage is, and also just the fact that when you fly away every time it FEELS stronger, you just have to listen to it, to know its a hard fight, with people almost being "dead". This game, has nothing of it. I think a good good sound design for this game is probably already making it fun. right now, its far away from being fun at all.
Bad ControlsGenerated Art
Goofball game · 37 Days Ago Needs Work
confusing, help, im not from murica
GraphicsAudioMultiplayerOriginalityConfusing