Editor/Commands/Tools/GetComponentPropertyTool.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using System.Threading.Tasks;
using Editor;
using Sandbox;
namespace Braxnet.Commands.Tools;
[MCPTool( "get_component_property", "Get Component Property",
"Get a property of a component on a GameObject" )]
public class GetComponentPropertyTool : IMCPTool
{
public string Name => "get_component_property";
public string Title => "Get Component Property";
public string Description => "Get a property of a component on a GameObject";
public JsonElement InputSchema => JsonSerializer.SerializeToElement( new
{
type = "object",
properties = new
{
gameObjectId = new { type = "string", description = "ID of the GameObject" },
componentId = new { type = "string", description = "ID of the component" },
propertyName = new { type = "string", description = "Name of the property to get" }
},
required = new[] { "gameObjectId", "componentId", "propertyName" }
} );
public JsonElement OutputSchema => default;
public async Task<CallToolResult> ExecuteAsync( Dictionary<string, object> arguments, string sessionId )
{
var result = new CallToolResult();
if ( arguments == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "No arguments provided" } );
return result;
}
var gameObjectIdStr = arguments.GetValueOrDefault( "gameObjectId" )?.ToString();
var componentIdStr = arguments.GetValueOrDefault( "componentId" )?.ToString();
var propertyName = arguments.GetValueOrDefault( "propertyName" )?.ToString();
if ( string.IsNullOrEmpty( gameObjectIdStr ) || string.IsNullOrEmpty( componentIdStr ) ||
string.IsNullOrEmpty( propertyName ) )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "All fields are required" } );
return result;
}
try
{
if ( !Guid.TryParse( gameObjectIdStr, out var gameObjectId ) ||
!Guid.TryParse( componentIdStr, out var componentId ) )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "Invalid GameObject or Component ID format" } );
return result;
}
await GameTask.MainThread(); // Ensure this runs on the main thread
var gameObject = SceneEditorSession.Active.Scene.Directory.FindByGuid( gameObjectId );
if ( gameObject == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"GameObject not found: {gameObjectId}" } );
return result;
}
var component = gameObject.Components.FirstOrDefault( c => c.Id == componentId );
if ( component == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Component not found: {componentId}" } );
return result;
}
var property = EditorTypeLibrary.GetPropertyDescriptions( component )
.FirstOrDefault( p => p.Name.Equals( propertyName, StringComparison.OrdinalIgnoreCase ) );
if ( property == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Property not found: {propertyName}" } );
return result;
}
object value;
try
{
// Attempt to get the property value
value = property.GetValue( component );
}
catch ( Exception ex )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Error getting property: {ex.Message}" } );
return result;
}
if ( value == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Property '{propertyName}' is null" } );
return result;
}
result.Content.Add( new TextContent { Text = $"Successfully retrieved property '{propertyName}'" } );
result.StructuredContent = new
{
gameObjectId = gameObject.Id,
componentId = component.Id,
propertyName = property.Name,
propertyValue = value.ToString()
};
}
catch ( Exception ex )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Error getting component property: {ex.Message}" } );
return result;
}
return result;
}
}