Editor/Commands/Tools/RemoveComponentTool.cs
using System;
using System.Collections.Generic;
using System.Text.Json;
using System.Threading.Tasks;
using Editor;
using Sandbox;
namespace Braxnet.Commands.Tools;
[MCPTool( "remove_component", "Remove Component",
"Remove a component from a GameObject" )]
public class RemoveComponentTool : IMCPTool
{
public string Name => "remove_component";
public string Title => "Remove Component";
public string Description => "Remove a component from a GameObject";
public JsonElement InputSchema => JsonSerializer.SerializeToElement( new
{
type = "object",
properties = new
{
gameObjectId = new { type = "string", description = "ID of the GameObject" },
componentId = new { type = "string", description = "ID of the component to remove" }
},
required = new[] { "gameObjectId", "componentId" }
} );
public JsonElement OutputSchema => default;
public async Task<CallToolResult> ExecuteAsync( Dictionary<string, object> arguments, string sessionId )
{
var result = new CallToolResult();
if ( arguments == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "No arguments provided" } );
return result;
}
var gameObjectIdStr = arguments.GetValueOrDefault( "gameObjectId" )?.ToString();
var componentIdStr = arguments.GetValueOrDefault( "componentId" )?.ToString();
if ( string.IsNullOrEmpty( gameObjectIdStr ) || string.IsNullOrEmpty( componentIdStr ) )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "GameObject ID and Component ID are required" } );
return result;
}
try
{
if ( !Guid.TryParse( gameObjectIdStr, out var gameObjectId ) ||
!Guid.TryParse( componentIdStr, out var componentId ) )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = "Invalid GameObject or Component ID format" } );
return result;
}
await GameTask.MainThread(); // Ensure this runs on the main thread
var gameObject = SceneEditorSession.Active.Scene.Directory.FindByGuid( gameObjectId );
if ( gameObject == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"GameObject not found: {gameObjectId}" } );
return result;
}
var component = gameObject.Components.FirstOrDefault( c => c.Id == componentId );
if ( component == null )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Component not found: {componentId}" } );
return result;
}
using ( SceneEditorSession.Active.UndoScope( $"Remove {component.GetType().Name} from {gameObject.Name}" )
.WithComponentDestructions( component ).Push() )
{
component.Destroy();
}
result.Content.Add(
new TextContent { Text = $"Successfully removed component: {component.GetType().Name}" } );
result.StructuredContent = new
{
gameObjectId = gameObject.Id,
componentId = component.Id,
componentType = component.GetType().FullName
};
}
catch ( Exception ex )
{
result.IsError = true;
result.Content.Add( new TextContent { Text = $"Error removing component: {ex.Message}" } );
return result;
}
return result;
}
}