Auto-generated compiler helper file that defines global usings and assembly metadata for the Game project. It sets up global using directives and multiple AssemblyMetadata attributes like addon title, ident, engine version, target framework and compile time.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Unreal 5 Importer" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "unrealimporter" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "brax" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "brax.unrealimporter" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-27T20:06:31.9772405Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.129.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.129.0")]