A library called Unreal 5 Importer for a Game project, but the only file present is compiler-generated assembly metadata. It sets global usings and assembly attributes for the addon and build, no game or importer logic is visible.
An editor tool that imports static meshes and materials from an Unreal project into a s&box project. The window locates an .uproject, runs UnrealEditor-Cmd with a bundled Python export, reads a manifest, processes textures, generates .vmat and .vmdl kv3, and copies FBX and PNGs into Assets. Utilities handle Unreal installation lookup, path mapping, and texture channel conversions.