🔧 Editor

An editor tool to import Unreal Engine assets into s&box projects. It drives a headless Unreal Editor export with a Python script to a staging folder, parses a manifest, then writes vmdl/vmat/tmat/decal and processed textures, and can assemble a prefab scene. It has an editor window with thumbnails and tri counts, texture channel packing, kv3 generation, mesh stats and thumbnail extraction from .uasset files, and utilities to locate Unreal installs.