Misc. Fixes - 10/05/26

v0.0.3b
5 October 2026
48 changes in this update

Added

11 changes
  • UI

  • - Added "TEAM" text above teammates to better distinguish players who are on your team, and who is not.

  • - Scroll wheel weapon switching.

  • - Options menu now contains options for UI scaling. This is a first pass and may add and remove aspects over time.

  • Effects

  • - Sword slash now shows where the attack will go before the slash hits. Currently shows opponent slash, may remove later for opponents.

  • Movement

  • - Players can now sprint, dashing now consumes stamina. Holding dash button is now a sprint button. Adds speed to the player, using the weapon speed as base speed.

  • - Sprinting currently disables firing.

  • Camera

  • - FOV adjustments for sprinting.

Improved

17 changes
  • Maps

  • - The Junction had been scaled down for tighter combat.

  • UI

  • - Entirely refreshed customization menu. Same features, new layout.

  • - New crosshair for sword, showing clearer charge.

  • - Charging and Reload time values now show next to the crosshair.

  • - New weapon slot UI that better matches other details for now.

  • - Weapon colors added to weapon slots to help distinguish with drops.

  • - Pressing escape in main menus will now act as a back button, not opening the escape menu.

  • - Lobby buttons should not be possible to click while Escape menu is open.

  • Weapons

  • - SG-32 now has the same run speed as MG-01A.

  • - Laser Cannon aim speed adjusted from 9 to 13.5.

  • - Rocket explosion radius doubled.

  • - Rocket Launcher guided rocket can now move faster when fire button is held down, with reduced turning. Increased turning when not sped up.

  • Communication

  • - Voice chat should ideally work now, but more testing required.

Fixed

15 changes
  • Gamemodes

  • - Winner of Hot Zone and KOTH were not based on points previously. All modes now adjusted to give the win to the player/team who achieves the actual gamemode objective or closest to objective.

  • - Zones now scale to world scale adjustments.

  • - Zones now also auto detect and orient based on detected surfaces below, just like the visual zone ring.

  • - Zone detection now utilizes a mix of surface normals, averaging, and majority positioning to decide orientation.

  • UI

  • - Grenade no longer shows "?" on grenade kill.

  • - Escape menu should no longer cause error "Exception when calling 'Update' on FirefightKnights.EscapeMenuWorldPanel"

  • Utility

  • - Grappling hook wire now renders for all clients.

  • - Grappling hook forces should properly apply now, no longer having extreme speed cases just for being hooked.

  • - Grappling hook aim gizmo should no longer stick around when weapon switching.

  • Character

  • - Arms should now properly animate for all players.

  • - Feet on other characters should no longer rotate all stupid in the lobby.

Removed

2 changes
  • Etc.

  • - Temporarily removed a lack of updates.

Known Issues

3 changes
  • Overall UI is still lacking in style, a full overhaul of all UI elements is planned.

  • Feet or other body parts may rotate all stupid mid-match under certain conditions.

  • Zone ground detection may still be active the entire time rather than on spawn, despite a lack of deformation/destruction/world physics systems.