using System.Text.Json.Serialization;
namespace EditorAllChat;
public class SentMessage
{
[JsonPropertyName( "message" )]
public string Message { get; set; }
[JsonPropertyName( "steamid" )]
public string SteamIdString
{
get => SteamId.ToString();
set => SteamId = ulong.Parse( value );
}
[JsonIgnore]
[JsonPropertyName( "steamid_long" )]
public ulong SteamId { get; set; }
}