Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
tier0
CLoggingSystem::LogDirect logging.cpp:776
tier0
LoggingSystem_Log logging.cpp:1050
tier0
`anonymous namespace'::MimallocErrorCallback memalloc.cpp:246
tier0
_mi_error_message options.c:612
tier0
_mi_malloc_generic page.c:1017
visbuilder
CDynamicTree::CNodePool::Reserve dynamictree.cpp:562
visbuilder
CDynamicTree::CNodePool::Alloc dynamictree.cpp:587
visbuilder
CDynamicTree::InsertLeaf dynamictree.cpp:166
visbuilder
CDynamicTree::CreateProxy dynamictree.cpp:71
visbuilder
CMergeControllerGrid::InitEntry vis3.cpp:2287
visbuilder
CVoxelSampler3::MergeClustersByGrid vis3.cpp:2877
visbuilder
CVoxelSampler3::MergeClusterSet::__l6::<T>::operator() vis3.cpp:2967
visbuilder
CParallelProcessLauncher::CParallelLambdaJob<T>::Run jobthread.h:623
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6838
tier0
ThreadProcWrapped threadtools.cpp:546
tier0
ThreadProcConvert threadtools.cpp:598
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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