Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
tier0
`anonymous namespace'::MimallocErrorCallback memalloc.cpp:356
tier0
_mi_error_message options.c:612
tier0
mi_block_next internal.h:1081
tier0
mi_page_malloc_zero alloc.c:49
tier0
_mi_page_malloc_zero alloc.c:120
tier0
_mi_malloc_generic page.c:1028
meshsystem
CKeyValues3ContextImpl::AllocateFromCluster keyvalues3.cpp:4042
meshsystem
CKeyValues3ContextImpl::AllocTable_Internal keyvalues3.cpp:4017
meshsystem
CKeyValues3Context::AllocTable keyvalues3.cpp:4354
meshsystem
KeyValues3::Internal_NewAllocation keyvalues3.cpp:3696
meshsystem
KeyValues3::Internal_ChangeInternalType keyvalues3.cpp:3623
meshsystem
KeyValues3::Internal_PrepareForInternalType keyvalues3.h:949
meshsystem
KeyValues3::Internal_PrepareForType keyvalues3.h:950
meshsystem
KeyValues3::ReserveTableCapacity keyvalues3.cpp:903
meshsystem
CKV3BinaryLoadContextV2::LoadValue keyvalues3_binaryreader_v2.cpp:562
meshsystem
CKV3BinaryLoadContextV2::LoadTypeAndValue keyvalues3_binaryreader_v2.cpp:423
meshsystem
CKV3BinaryLoadContextV2::Load keyvalues3_binaryreader_v2.cpp:199
meshsystem
LoadKV3BinaryV2 keyvalues3_binaryreader_v2.cpp:746
meshsystem
LoadKV3 keyvalues3.cpp:4675
meshsystem
CKV3ResourceBlockHelper::FromBlock kv3typemanager.h:30
meshsystem
CKV3ResourceBlockHelper::FromDataBlock kv3typemanager.h:50
meshsystem
CBaseIntrospectedToKV3TypeManager::AsyncProcessData introspectedtokv3typemanager.cpp:90
meshsystem
CModelTypeManager::AsyncProcessData meshsystem.cpp:244
engine2
CLoadingResource::OnAsyncProcessResourceData loadingresource.cpp:754
engine2
CAsyncResourceDataRequest::ProcessAsyncRequest asyncresourcedatarequest.cpp:894
engine2
CAsyncResourceDataRequest::ProcessAsyncRequests asyncresourcedatarequest.cpp:883
engine2
CResourceSystem::Update_Internal resourcesystem.cpp:2710
engine2
CResourceSystem::ForceSynchronizationAndBlockUntilManifestLoaded resourcesystem.cpp:3072
engine2
CResourceSystem::CreateResourceManifestInternal resourcesystem.cpp:2331
engine2
CResourceSystem::BlockingLoadResourceByName resourcesystem.cpp:1363
engine2
Glue::Resources::GetModel glue_resources.cpp:85
engine2
Exports::Glue_Resources_GetModel interop.engine.cpp:16277
coreclr
TypeHandle_CanCastTo_NoCacheLookup comutilnative.cpp:1885
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Friendly and Enemy Citizen NPC's, when shooting at each other, just shoot above each other. They can't kill each other.