Sorry, your game crashed. We've got your crash report below which has been automatically reported to us. If you can repeat this crash or know what led to it, please report it here.

133
different users
886
total crashes
12/14/2025
first seen
10/28/2026
last seen


Stack Trace

Fatal Error: EXCEPTION_ACCESS_VIOLATION_READ / 0x8

nvoglv64
vk_gr2608GetInstanceProcAddr :
nvoglv64
vk_gr2608GetInstanceProcAddr :
nvoglv64
vk_gr2608GetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkGetInstanceProcAddr :
nvoglv64
vkEnumerateInstanceLayerProperties :
rendersystemvulkan
CPipelineManagerVulkan::CreatePipeline pipelinemgrvulkan.cpp:2438
rendersystemvulkan
CPipelineManagerVulkan::CreateGraphicsPipelineLibrary pipelinemgrvulkan.cpp:4320
rendersystemvulkan
CShaderVulkanBase::CreateGraphicsPipelineLibrary renderdevicevulkan.cpp:7354
rendersystemvulkan
CShaderVulkanBase::QueueCreateGraphicsPipelineLibrary renderdevicevulkan.cpp:7399
rendersystemvulkan
CAsyncCompileHelperVulkan::ProcessCompileShaderJob asynccompilehelpervulkan.cpp:132
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6838
tier0
ThreadProcWrapped threadtools.cpp:546
tier0
ThreadProcConvert threadtools.cpp:598
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :


Discuss

It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.

Gnom GG
Member
JoinedMay 2026 Posts2 Score0
2
Braxen 🐟
Member
JoinedJun 2021 Posts203 Score190
game opened at 4k and crashed, and because settings don't save it keeps doing it
people
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