Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
rendersystemvulkan
operator& texturebits.h:35
rendersystemvulkan
TextureSpecification_t::ComputeTextureDimension texturebase.h:165
rendersystemvulkan
CTextureBase::ComputeTextureDimension texturebase.h:491
rendersystemvulkan
CBufferedDescriptorSetVulkan::UpdateBindingsAndSwitch buffereddescriptorsetvulkan.cpp:115
rendersystemvulkan
CRenderDeviceVulkan::UpdateGlobalPerFrameDescriptorSet renderdevicevulkan.cpp:8537
rendersystemvulkan
CRenderDeviceVulkan::BeginSubmittingDisplayLists renderdevicevulkan.cpp:3820
engine2
CSceneSystem::SubmitAllDisplayLists scenesystem.cpp:5820
engine2
CSceneSystem::AtFinish scenesystem.cpp:6296
engine2
CUtlMultiJobProcessor::MarkJobFinished utlmultijobprocessor.h:115
engine2
CSceneSystem::Thread_DrawDrawList scenesystem.cpp:2521
engine2
CSceneSystem::QueueDrawDrawList::__l5::<T>::operator() scenesystem.cpp:2542
engine2
std::invoke type_traits:1801
engine2
std::_Func_impl_no_alloc<T>::_Do_call functional:1005
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6828
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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