Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
engine2
CWeakHandle<T>::{ctor} weakhandle.h:273
engine2
CUtlAttributeList<T>::SetValue utlattributelist.h:571
engine2
CRenderAttributes::SetTextureValue renderattrs.h:619
engine2
CAggregateSceneObjectDesc::SetBakedLightingAttributes aggregatedesc.cpp:738
engine2
CAggregateSceneObjectDesc::DrawArrayExt aggregatedesc.cpp:571
engine2
CBaseSceneObjectDesc::DrawArray sceneobjectdescs.cpp:831
engine2
CRenderBatchList::DrawCurrentPrimitives renderbatchlist.cpp:395
engine2
CRenderBatchList::AddPrimitive renderbatchlist.cpp:173
engine2
CSceneSystem::DrawObjectsToLayerInternal scenesystem.cpp:2403
engine2
CSceneSystem::DrawObjectsToLayer scenesystem.cpp:2427
engine2
CSceneSystem::DrawDrawList scenesystem.cpp:2436
engine2
CSceneSystem::DrawMeshes scenesystem.cpp:2508
engine2
CSceneSystem::Thread_RenderPartitionInternalFinal<T> scenesystem.cpp:3707
engine2
CSceneSystem::Thread_RenderPartitionInternalAlmostFinal scenesystem.cpp:3812
engine2
CSceneSystem::Thread_RenderPartitionInternal scenesystem.cpp:3825
engine2
CSceneSystem::Thread_RenderPartition scenesystem.cpp:3855
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6838
tier0
ThreadProcWrapped threadtools.cpp:546
tier0
ThreadProcConvert threadtools.cpp:598
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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