Sorry, your game crashed. We've got your crash report below which has been automatically reported to us. If you can repeat this crash or know what led to it, please report it here.

75
different users
263
total crashes
3/14/2026
first seen
10/2/2026
last seen


Stack Trace

Fatal Error: EXCEPTION_ACCESS_VIOLATION_READ / 0x14a778b0000

engine2
CWeakHandle<T>::{ctor} weakhandle.h:273
engine2
CUtlAttributeList<T>::SetValue utlattributelist.h:571
engine2
CRenderAttributes::SetTextureValue renderattrs.h:619
engine2
CAggregateSceneObjectDesc::SetBakedLightingAttributes aggregatedesc.cpp:738
engine2
CAggregateSceneObjectDesc::DrawArrayExt aggregatedesc.cpp:571
engine2
CBaseSceneObjectDesc::DrawArray sceneobjectdescs.cpp:831
engine2
CRenderBatchList::DrawCurrentPrimitives renderbatchlist.cpp:395
engine2
CRenderBatchList::AddPrimitive renderbatchlist.cpp:173
engine2
CSceneSystem::DrawObjectsToLayerInternal scenesystem.cpp:2403
engine2
CSceneSystem::DrawObjectsToLayer scenesystem.cpp:2427
engine2
CSceneSystem::DrawDrawList scenesystem.cpp:2436
engine2
CSceneSystem::DrawMeshes scenesystem.cpp:2508
engine2
CSceneSystem::Thread_RenderPartitionInternalFinal<T> scenesystem.cpp:3707
engine2
CSceneSystem::Thread_RenderPartitionInternalAlmostFinal scenesystem.cpp:3812
engine2
CSceneSystem::Thread_RenderPartitionInternal scenesystem.cpp:3825
engine2
CSceneSystem::Thread_RenderPartition scenesystem.cpp:3855
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6838
tier0
ThreadProcWrapped threadtools.cpp:546
tier0
ThreadProcConvert threadtools.cpp:598
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :


Discuss

It'd be helpful if you could describe what happened when you got this crash. Other users with the same crash will be able to discuss this too. This will help us diagnose and solve this problem.

nixx
Member
JoinedJul 2024 Posts23 Score215
I was deleting default skybox and sun in scene while hotloading hammer map
youmenow1
Member
JoinedJul 2021 Posts5 Score10
Experienced this error after updating/moving a few game objects as well as exposing/hiding some cable_static + converted hammer mesh selection sets. This crash occurs after the scene editor updates from a fresh hammer compile. Was not experiencing this prior and the map still successfully compiles but the scene editor needs a restart.
nixx
Member
JoinedJul 2024 Posts23 Score215
This time, I just used Game.SwitchScene from one hammer map to another
people
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