Sorry, your game crashed. We've got your crash report below which has been automatically reported to us.
If you can repeat this crash or know what led to it, please report it here.
tier0
MemAlloc_OutOfMemory memalloc.cpp:139
tier0
`anonymous namespace'::MimallocErrorCallback memalloc.cpp:334
tier0
_mi_error_message options.c:612
tier0
_mi_malloc_generic page.c:1017
tier0
mi_theap_malloc_zero_no_guarded alloc-aligned.c:63
tier0
mi_theap_malloc_zero_aligned_at_overalloc alloc-aligned.c:94
tier0
mi_theap_malloc_zero_aligned_at_generic alloc-aligned.c:179
tier0
mi_theap_malloc_zero_aligned_at alloc-aligned.c:230
tier0
mi_theap_malloc_aligned_at alloc-aligned.c:239
tier0
mi_theap_malloc_aligned alloc-aligned.c:243
tier0
mi_malloc_aligned alloc-aligned.c:274
tier0
`anonymous namespace'::AllocatorMallocAligned memalloc.cpp:95
tier0
MemAlloc_AllocAligned memalloc.cpp:203
engine2
b3Alloc core.c:151
engine2
b3CreateBlockAllocator block_allocator.c:31
engine2
b3AllocateManifolds physics_world.h:338
engine2
b3ComputeMeshManifolds mesh_contact.c:1236
engine2
b3UpdateContact contact.c:854
engine2
b3CollideTask physics_world.c:745
engine2
b3ParallelForTrampoline parallel_for.c:60
tier0
CThreadedJob::Execute jobthread.cpp:1684
tier0
CThreadPool::ServiceJobAndRelease jobthread.cpp:1230
tier0
CJobThread::Run jobthread.cpp:519
tier0
CThread::ThreadProc threadtools.cpp:6828
tier0
ThreadProcWrapped threadtools.cpp:541
tier0
ThreadProcConvert threadtools.cpp:593
KERNEL32
BaseThreadInitThunk :
ntdll
RtlUserThreadStart :
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